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Creators/Authors contains: "SRIVASTAVA, Namrata"

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  1. While MOOCs have been widely studied in terms of student engagement and academic performance, the extent to which engagement within MOOCs predict career advancement remains underexplored. Building on prior work, this study investigates how participation in discussion forums, specifically social presence and the use of course-relevant keywords, affects career advancement. Using GPT-assisted content analysis of forum posts, we assess how these engagement factors relate to both achievement during the course and post-course career advancement. Our findings indicate that social presence and use of course-relevant keywords has a positive relationship with course achievement during the MOOC. However, no significant relationship was found between career advancement and either social presence or course-related keywords in discussion forums. These findings suggest that while active engagement in MOOC discussion forums enhances academic achievement, it might not directly translate into career advancement, highlighting a possible disconnect between learning participation in MOOCS and professional outcomes. 
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    Free, publicly-accessible full text available July 17, 2026
  2. This paper explores the design of two types of pedagogical agents—teaching and peer—in a collaborative STEM+C learning environment, C2STEM, where high school students learn physics (kinematics) and computing by building computational models that simulate the motion of objects. Through in-depth case study interviews with teachers and students, we identify role-based features for these agents to support collaborative learning in open-ended STEM+C learning environments. We propose twelve design principles—four for teaching agents, four for peer agents, and four shared by both—contributing to foundational guidelines for developing agents that enhance collaborative learning through computational modeling. 
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    Free, publicly-accessible full text available June 10, 2026
  3. Embodied learning represents a natural and immersive approach to education, where the physical engagement of learners plays a critical role in how they perceive and internalize concepts. This allows students to actively embody and explore knowledge through interaction with their environment, significantly enhancing retention and understanding of complex subjects. However, researchers face significant challenges in exploring children's learning in these physically interactive spaces, particularly due to the complexity of tracking multiple students' movements and dynamic interactions in real-time. To address these challenges, this paper introduces a Double Diamond design thinking process for developing an AI-enhanced timeline aimed at assisting researchers in visualizing and analyzing interactions within embodied learning environments. We outline key considerations, challenges, and lessons learned in this user-centered design process. Our goal is to create a timeline that employs state-of-the-art AI techniques to help researchers interpret complex datasets, such as children's movements, gaze directions, and affective states during learning activities, thereby simplifying their tasks and augmenting the process of interaction analysis. 
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